Vixen
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Live · concept

Transferring players

The overlap — a second session opened while the player is still playing on the first, and the lease epoch that makes the switch atomic.

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  • Transfer tickets — A player's signed, expiring permission to be admitted to a shard — and why the client can only carry it.
  • Admission, health and the control plane — The door a ticketed player comes through, the two-second sample a fleet is watched by, and the one place a realm ever calls an orchestrator.
  • Placing players — The megaserver as a function — the hard filters, the score, the explanation, and the hysteresis that decides when a map grows a shard.