csharp
public enum TransferReadinessWhether a player can be moved right now. Doc 27 § Drain.
Remarks
The whole quality of draining a shard is in when, and the engine deliberately does not pretend to know: it ships a default that answers Ready for everyone and the game replaces it, because "in a scripted encounter" is a sentence only the game can finish.
⚠ Nothing is force-disconnected by drain. Blocked escalates to a live-ops alert at the hard deadline, and the escalation path ends in a human or a maintenance window rather than in a kick.
Fields and properties (3)
ReadyIdle, standing, walking. Move them now.
SoonMid-interaction, or in combat under the grace period. Ask again shortly.
BlockedIn a boss fight, a story step, a match. Not until it ends, or the hard deadline.
Used by (5)
- ClusterSerializationTestsVixen.Live.Cluster.Tests
- RealmVixen.Live.Realm
- RealmHostVixen.Live.Realm
- RealmHostTestsVixen.Live.Realm.Tests
- RealmPlayerVixen.Live.Realm