Vixen
dd8b0a81

Live · concept

The service plane

The gate — sign in, characters, the catalog check, and the one call that turns "I want to play" into an endpoint and a signed ticket.

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  • Durable state and the ledger — Accounts, characters and the append-only double-entry journal every movement of value is written to — and the fence that makes one writer one writer.
  • Transfer tickets — A player's signed, expiring permission to be admitted to a shard — and why the client can only carry it.
  • Placing players — The megaserver as a function — the hard filters, the score, the explanation, and the hysteresis that decides when a map grows a shard.