Vixen
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Gameplay · guide

Player housing

Plots, furniture, a budget, a snap that the client and the realm both call, and a five-rung permission ladder that a ban beats outright — with no clock anywhere in it, which is what makes ten thousand houses ten thousand rows.

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  • Collections, achievements and transmog — Pets, mounts, appearances, titles and toys as one set of unlocked ids with a source — plus achievements, whose counted half rides the event bus and whose standing half is an ordinary requirement, and a wardrobe whose override falls back to the real item rather than to nothing.
  • Parties, guilds, friends and presence — Three kinds of group and one implementation, a guild whose permission matrix is a tag query per action, and a block that is one-way as a fact and two-way as a rule.
  • Requirements — "Can I do this" answered once, by code the client runs for the tooltip and the realm runs for the truth.