Vixen
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Gameplay · guide

Parties, guilds, friends and presence

Three kinds of group and one implementation, a guild whose permission matrix is a tag query per action, and a block that is one-way as a fact and two-way as a rule.

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  • Chat channels, routing and moderation — Channels authored as definitions and routed by audience, a filter pipeline applied before fan-out with the reason returned to the sender, and an audience seam so chat never learns what a party is.
  • Gameplay tags — One hierarchical, interned tag type, numbered so that "is this under Damage.Fire" is two integer comparisons.
  • Requirements — "Can I do this" answered once, by code the client runs for the tooltip and the realm runs for the truth.