csharp
public record class FurnitureDefinitionOne thing that can be put in a house.
Fields and properties (6)
public string DisplayNameWhat it is called.
public int CostWhat it costs against the plot's budget.
public HouseSurface SurfacesWhat it may sit on.
public int MaximumPerPlotHow many of it one plot may hold, or zero for as many as the budget allows.
public string TagWhat having it placed grants — House.Has.Forge. Empty for one nothing asks about.
public List<RequirementDefinition> RequiresWhat has to be true to place it.
Methods (1)
public override void CollectTags(ICollection<string> tags)Every tag this definition mentions, so the content build can bake the tag table.
Used by (7)
- ContentVixen.Gameplay.Housing.Tests
- FurnitureVixen.Gameplay.Housing
- HousingLibraryVixen.Gameplay.Housing
- HousingModuleVixen.Gameplay.Housing
- HousingTestsVixen.Gameplay.Housing.Tests
- TypeRegistrationVixen.Gameplay.Housing
- Vixen_Gameplay_Housing_FurnitureDefinitionSerializerVixen.Gameplay.Housing