Vixen
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Gameplay · guide

Collections, achievements and transmog

Pets, mounts, appearances, titles and toys as one set of unlocked ids with a source — plus achievements, whose counted half rides the event bus and whose standing half is an ordinary requirement, and a wardrobe whose override falls back to the real item rather than to nothing.

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  • Player housing — Plots, furniture, a budget, a snap that the client and the realm both call, and a five-rung permission ladder that a ban beats outright — with no clock anywhere in it, which is what makes ten thousand houses ten thousand rows.
  • Gameplay events — A verb, a subject and a place, posted by whoever it happened to and filtered by whoever cares — the half of "features meet through tags and events" that tags alone could not carry.
  • Items — A definition and a sixteen-byte instance, with every affix and every stat recomputed from a roll seed rather than stored.