Vixen
dd8b0a81

Engine · guide

Input actions

Naming what the player is doing rather than which key they pressed — a .vxinput asset of maps and actions, the one phase it is updated in, and the frame model every polled flag depends on.

Edit this page on GitHub

Documents

Next

  • Binding controls, and rebinding them — What a control path names, how a composite turns four keys into a vector, and the rebinding operation that listens for a key — built, tested, and not yet wired into any screen.
  • Players and possession — A controller that outlives the body it drives, and the one component that carries a player's intent.
  • Character movement — Turning a player's intent into a character that walks, jumps, crouches and slides along walls.