Vixen
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Engine · guide

Binding controls, and rebinding them

What a control path names, how a composite turns four keys into a vector, and the rebinding operation that listens for a key — built, tested, and not yet wired into any screen.

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  • Input actions — Naming what the player is doing rather than which key they pressed — a .vxinput asset of maps and actions, the one phase it is updated in, and the frame model every polled flag depends on.