Vixen
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Physics · guide

Character movement

Turning a player's intent into a character that walks, jumps, crouches and slides along walls.

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  • Players and possession — A controller that outlives the body it drives, and the one component that carries a player's intent.
  • Networked players — Giving a connection a body, predicting its movement, and proving the two ends agree.
  • Swimming — One number written every fixed step — how much of a character's capsule is under water — and the movement mode that whole feature is made of.