Vixen
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Engine · guide

Swimming

One number written every fixed step — how much of a character's capsule is under water — and the movement mode that whole feature is made of.

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  • Floating things on water — Pontoons over Jolt, evaluated at the fixed step's water time — a component, a system, and the three orderings that are silent when they are wrong.
  • Where the water surface is — One definition of the water surface — a body from a spline and a profile, a sea state from a spectrum, a field of height, flow and ground, and the evaluator that the renderer, the buoyancy solver and a gameplay query all call.
  • Character movement — Turning a player's intent into a character that walks, jumps, crouches and slides along walls.