csharp
public static class InputSettingsThe knobs that are the same for every action unless something says otherwise.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Constants rather than a settings asset. Every one of these is overridable per binding through an interaction's arguments, which is where a game that cares actually wants to say it; a global settings object would be a second place for the same number to live and a third answer to "why does this action feel different in the editor".
Fields and properties (2)
public const float DefaultPressPointHow far from rest an analogue control must be to count as pressed.
public const float DefaultRebindThresholdHow far a control must move before a rebinding operation will accept it as the answer.
Used by (9)
- HoldInteractionVixen.Input
- InputActionVixen.Input
- InputBindingVixen.Input
- InputInteractionFactoryVixen.Input
- InputRebindingOperationVixen.Input
- MultiTapInteractionVixen.Input
- PressInteractionVixen.Input
- SlowTapInteractionVixen.Input
- TapInteractionVixen.Input