Vixen
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The gameplay bridge

Where doc 28's rules meet doc 27's storage — the third player identity, and four views that answer in the frame and write down afterwards without ever awaiting a grain.

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Documents

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  • Durable state and the ledger — Accounts, characters and the append-only double-entry journal every movement of value is written to — and the fence that makes one writer one writer.
  • Writing a realm — A dedicated server that is a shard — the one-line entry point, the four hooks it seals, and the map it opens.
  • Currencies, vendors, trade, mail and the auction — Every transaction is one balanced, idempotent intent against a ledger seam; the trade confirm-lock needs a revision doc 28 does not mention, and everything is escrowed when it is offered rather than when it is taken.
  • Parties, guilds, friends and presence — Three kinds of group and one implementation, a guild whose permission matrix is a tag query per action, and a block that is one-way as a fact and two-way as a rule.
  • Dungeons, raids and lockouts — Difficulty tiers, encounters with gates and checkpoints, and lockouts whose resets are absolute boundaries rather than timers from whenever somebody entered.