Vixen
dd8b0a81

Gameplay · guide

Maps, discovery and travel

A revealed-area bitmap per character per map, completion that only counts what a designer opted in, and five ways of getting somewhere that all resolve to one transfer.

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  • Requirements — "Can I do this" answered once, by code the client runs for the tooltip and the realm runs for the truth.
  • Currencies, vendors, trade, mail and the auction — Every transaction is one balanced, idempotent intent against a ledger seam; the trade confirm-lock needs a revision doc 28 does not mention, and everything is escrowed when it is offered rather than when it is taken.
  • Gameplay tags — One hierarchical, interned tag type, numbered so that "is this under Damage.Fire" is two integer comparisons.
  • Mounts and vehicles — One type with seats — a mount is a single-seat vehicle whose model is a creature. The seat model only; the transform half waits on parent-relative replication.