Vixen
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Gameplay · guide

Interactables, gathering and crafting

One channelled system for mining, looting, reading and pulling levers, with a claim that stops two players finishing the same rock — and recipes over it, whose stations are tag queries.

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  • Loot tables — Weighted rows with conditions, pity the engine owns rather than a game's private counter, and a roll reproducible from its event id.
  • Requirements — "Can I do this" answered once, by code the client runs for the tooltip and the realm runs for the truth.
  • Levels, talents and reputation — Definitions plus one durable record, with a talent allocation validated whole because a client-built talent tree is a client-chosen power level.