csharp
public enum InteractionInstancingWho a node's remaining uses belong to.
Fields and properties (2)
SharedEverybody's. First come, first served.
PerPlayerEach player's own. Guild Wars 2's answer to node-stealing.
Used by (8)
- ContentVixen.Gameplay.Interaction.Tests
- InteractableVixen.Gameplay.Interaction
- InteractableDefinitionVixen.Gameplay.Interaction
- InteractionLibraryVixen.Gameplay.Interaction
- InteractionNodeVixen.Gameplay.Interaction
- InteractionTestsVixen.Gameplay.Interaction.Tests
- TypeRegistrationVixen.Gameplay.Interaction
- Vixen_Gameplay_Interaction_InteractableDefinitionSerializerVixen.Gameplay.Interaction