Vixen
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Engine · guide

UV stacking

Two symmetric islands sharing one region of texture — detected and offered, never applied on your behalf.

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  • UV packing — Islands in, transforms out — a standalone atlas packer whose margin is counted in texels and whose output does not move between runs.
  • UV texel density — Uniform texels per world unit, with a per-material override and a per-chart multiplier — and a measurement that says what the atlas actually got.
  • Retopology settings and reports — What to ask a quad remesh for, and everything it measured about what it gave back.
  • Quad remeshing — Triangles in, quads out — a retopologiser whose hard edges are layout boundaries rather than something snapped to, and which tells you how well it did.