Vixen
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Editor · guide

Water mode

One mode and three verbs — draw a body's curve on the ground, drag its profile handles, and preview what its carve did to the terrain — plus the zone panel that turns a resolution into metres.

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  • Editor modes — What the viewport's input means right now, and how a mode claims keys that already mean something else.
  • Sculpt and paint mode — The viewport mode the terrain tools live in — two categories sharing the digits, one drag as one undo entry, and the panel as settings objects rather than dialog code.
  • Where the water surface is — One definition of the water surface — a body from a spline and a profile, a sea state from a spectrum, a field of height, flow and ground, and the evaluator that the renderer, the buoyancy solver and a gameplay query all call.
  • Splines — A cubic Hermite curve with an arc-length table, the authored asset over it, and its two consumers — roads that deform a terrain and camera dollies that follow a track.