Vixen
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Editor · guide

Sculpt and paint mode

The viewport mode the terrain tools live in — two categories sharing the digits, one drag as one undo entry, and the panel as settings objects rather than dialog code.

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  • Editor modes — What the viewport's input means right now, and how a mode claims keys that already mean something else.
  • Foliage mode — The mode that requires nothing — six tools, a palette, surface filters, and instance selection through the transform gizmo.
  • Sculpting a heightfield — The seven sculpt kernels plus holes and paint, the stroke record that makes a drag undoable, and the ray that turns a pointer into a sample.
  • Painting a terrain — The four paint tools, the layer weights that sum to one, the reusable ground a layer names, and the undo record that has to hold all of them.
  • The terrain heightfield — One grid of 16-bit heights over an authored range, a stack of non-destructive edit layers, the paint channels and the hole mask.
  • Terrain brushes — One brush — a shape, a falloff, a radius in metres and a spacing — answering one question for three different tools.