csharp
public enum TerrainCategoryWhich half of the terrain toolset a drag belongs to.
Remarks
Sculpt and Paint, inside one mode — [docs/plan/31 § Two modes, not three, and not one]. Both require a terrain and both act on its texels, so they are one mode; what differs is whether a stamp writes a height or a weight. Unreal spells the same split as tabs within Landscape mode and it is right.
⚠ Foliage is not here and will not be. It paints onto any surface — a terrain, a blockout mesh, an imported cliff — so its filter set is the feature rather than an accident, and folding it in would mean answering "what is the target surface" twice with different answers.
Fields and properties (2)
SculptThe heights: the seven sculpt tools plus holes.
PaintThe layer weights: the four paint tools, over the selected target layer.
Used by (6)
- SculptSessionTestsVixen.Editor.Terrain.Tests
- TerrainEditVixen.Editor.Terrain
- TerrainModeVixen.Editor.Terrain
- TerrainModeTestsVixen.Editor.Terrain.Tests
- TerrainPaintModeTestsVixen.Editor.Terrain.Tests
- TerrainToolSettingsVixen.Editor.Terrain