Vixen
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Editor · guide

Texture-graph node previews

The swatch under every node of a texture graph — one plan that keeps every node's image, one bake, and pixels handed to the host because a compute queue's images are not the interface's to sample.

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  • Evaluating a texture plan — The plan of compute kernels a texture graph and a layer stack both compile to, the image pool that runs it, and the resolution rule that keeps a graph the same material at every size.
  • Compiling a texture graph — The compiler that turns a node graph into a texture plan, and the four things it hands back besides the plan — the outputs by usage, the pictures a host still owes it, the parameters an author exposed, and the per-node images a preview draws.
  • The texture graph plugin — The .vxtexgraph document, the panel that edits one, and the module that registers both through the plugin contract — plus the three things a plugin could not do when this module was written, each with the change that closed it.
  • Shader-graph preview thumbnails — Compiling one node's sub-expression on its own, running it over a quad, and keeping the target alive across edits.