Vixen
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Editor · guide

Evaluating a texture plan

The plan of compute kernels a texture graph and a layer stack both compile to, the image pool that runs it, and the resolution rule that keeps a graph the same material at every size.

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  • Shader-graph preview thumbnails — Compiling one node's sub-expression on its own, running it over a quad, and keeping the target alive across edits.
  • The VFX graph — The node library a .vxvfx is authored against — spawners, initializers, updaters and outputs — and the compiler that turns one graph into both an effect the CPU runs and a shader a device runs.
  • Editing a node's ports — The editing pipeline's second IEditProvider — a graph node's inline port values and its string-valued settings described as inspector members, so the ordinary inspector panel and a .vxml tree edit them by name instead of a hand-written panel per graph.