public enum TextureFormatWhat one image in a TexturePlan stores.
Remarks
Five, and 32-bit float is deliberately not one of them — doc 48 § M1. A texture graph produces material maps, and a material map that needs more than half-float precision is a map whose author has made a mistake somewhere upstream. The saving is not small: an intermediate at 4K is 128 MiB as Rgba16Float and 256 MiB as four 32-bit floats, and a plan holds several of them at once.
⚠ Those two figures read "16 MB and 32 MB" until #690, which is 8× under — 4096² at eight bytes a texel is 128 MiB. The correction strengthens the exclusion. And it is a policy about material maps rather than a capability limit: Raven admits r32f, rg32f and rgba32f, and Core/Vixen.Rendering/HiZPyramid.cs already dispatches into an R32Float storage image in production, so "no 32-bit float format" was never the reason.
⚠ R8 and Rg8 can be read and cannot be written, which is a fact about the target rather than about this enum — see IsStorable.
Fields and properties (5)
R8One eight-bit channel: a mask, a height, a roughness.
Rg8Two eight-bit channels: a tangent-space normal with its third lane reconstructed.
Rgba8Four eight-bit channels, linear. The ordinary colour intermediate.
R16FloatOne half-float channel, for a height field a blur has to stay smooth in.
Rgba16FloatFour half-float channels. The widest thing a plan may ask for.
Used by (77, showing 40)
- BakedMaterialImageTestsVixen.Graphics.Golden.Tests
- AutoLevelsNodeVixen.Editor.TextureGraph
- BitmapNodeVixen.Editor.TextureGraph
- BlurNodeVixen.Editor.TextureGraph
- DistanceNodeVixen.Editor.TextureGraph
- FloodFillNodeVixen.Editor.TextureGraph
- MeshMapInputNodeVixen.Editor.TextureGraph
- NormalToHeightOperationVixen.Editor.TextureGraph
- TextureAdjustTestsVixen.Editor.TextureGraph.Tests
- TextureAnalysisDeviceTestsVixen.Editor.TextureGraph.Tests
- TextureAnalysisKernelTestsVixen.Editor.TextureGraph.Tests
- TextureAspectDeviceTestsVixen.Editor.TextureGraph.Tests
- TextureBakeVixen.Editor.TextureGraph
- TextureBlendDeviceTestsVixen.Editor.TextureGraph.Tests
- TextureBudgetDeviceTestsVixen.Editor.TextureGraph.Tests
- TextureCeilingTestsVixen.Editor.TextureGraph.Tests
- TextureCellMetricTestsVixen.Editor.TextureGraph.Tests
- TextureColourDeviceTestsVixen.Editor.TextureGraph.Tests
- TextureColourKernelTestsVixen.Editor.TextureGraph.Tests
- TextureCpuImageVixen.Editor.TextureGraph
- TextureCpuOpDeviceTestsVixen.Editor.TextureGraph.Tests
- TextureEmitterVixen.Editor.TextureGraph
- TextureEvaluationCostTestsVixen.Editor.TextureGraph.Tests
- TextureExternalUsageTestsVixen.Editor.TextureGraph.Tests
- TextureFilterDeviceTestsVixen.Editor.TextureGraph.Tests
- TextureFilterKernelTestsVixen.Editor.TextureGraph.Tests
- TextureFormatsVixen.Editor.TextureGraph
- TextureFrameLoopTestsVixen.Editor.TextureGraph.Tests
- TextureGraphCompilerVixen.Editor.TextureGraph
- TextureGraphCompilerTestsVixen.Editor.TextureGraph.Tests
- TextureGraphDeviceTestsVixen.Editor.TextureGraph.Tests
- TextureGraphPreviewVixen.Editor.Texturing
- TextureHarnessPatternTestsVixen.Editor.TextureGraph.Tests
- TextureImageVixen.Editor.TextureGraph
- TextureKernelSabotageTestsVixen.Editor.TextureGraph.Tests
- TextureKernelTestsVixen.Editor.TextureGraph.Tests
- TextureKernelsVixen.Editor.TextureGraph
- TextureMeshMapNodeTestsVixen.Editor.TextureGraph.Tests
- TextureMetalReflectanceTestsVixen.Editor.TextureGraph.Tests
- TextureMixDeviceTestsVixen.Editor.TextureGraph.Tests