Vixen
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Editor · guide

Baking a material

How a texture graph's outputs become files the engine already understands — the nine usages and the seven files they land in, the ORM packing, PNG or KTX2, the .vxmat, the GUID dance, and the provenance block that stops a painted-over map being regenerated.

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  • Mesh maps as project assets — The bake panel a mesh-map bake is set up in, what the nine files are called, how a set is keyed on the model it came from, and how a generator finds one by usage rather than by path.
  • Evaluating a texture plan — The plan of compute kernels a texture graph and a layer stack both compile to, the image pool that runs it, and the resolution rule that keeps a graph the same material at every size.
  • Meshes and materials, type by type — Neither word names a type — each names a chain of them, one per stage, plus four subsystems that borrowed the same word.
  • The editor shell — The window the editor is made of, and the command registry every part of it is a view over.