public static class MaterialMapNamingWhat a baked material's files are called, and what a material calls them.
Remarks
Two vocabularies meet here and only one of them is ours. The file names are this file's to choose; the parameter names are not — Parameter reads them off the runtime feature records themselves, because WorldRenderer.Paired pairs one shader parameter with one material-side name and keys that on the feature's default. ⚠ A material that renames its map resolves nothing and samples slot zero, which is the bindless table's fallback checker: a normal map read from it is a lit surface whose shading is merely wrong, on every device, with nothing reported. So the names are read rather than typed, and a rename in MaterialFeatures.cs moves both halves at once.
⚠ The suffixes are the vocabulary a graph's Output nodes and the CLI both write against, so they are fixed here rather than composed at each call site — the argument MeshMapNaming makes for its own, and for the same reason: renaming one silently unbinds everything that asks for it.
Fields and properties (6)
public const string DefaultFolderWhich folder under Assets/ a baked material goes in by default.
public const string PortableExtensionWhat a map is written as up to and including PortableLimit.
public const string ContainerExtensionAnd above it.
public const int PortableLimitThe largest edge, in texels, that still ships as a PNG.
public static IReadOnlyList<MaterialMapUsage> EveryEvery usage, in the order an Output list is written.
public static IReadOnlyList<MaterialMapTarget> EveryTargetEvery file a bake can write, in the order it writes them.
Methods (11)
public static string Suffix(MaterialMapUsage usage)The suffix a usage is named by, in a file name and in the provenance block.
public static string Suffix(MaterialMapTarget target)The suffix a file is named by.
public static bool TryParseSuffix(string? suffix, out MaterialMapUsage usage)The usage a suffix names.
public static MaterialMapTarget TargetOf(MaterialMapUsage usage)Which file a usage lands in.
public static IReadOnlyList<MaterialMapUsage> Packed(MaterialMapTarget target)What each of a file's channels holds, in R, G, B order.
public static string? Parameter(MaterialMapTarget target)What a material calls the map, or null where no feature samples it.
public static TextureContent ContentOf(MaterialMapTarget target)What the sampler is told the bytes mean.
public static TextureCompression CompressionOf(MaterialMapTarget target)Which block format it ships in.
public static float Absent(MaterialMapUsage usage)What a packed channel holds when the graph produced no output for it.
public static string FileName(string material, MaterialMapTarget target, string extension)What one map of a material's set is called.
public static string ExtensionFor(int width, int height)Which extension a map of this size is written with.
Used by (17)
- BakedMaterialImageTestsVixen.Graphics.Golden.Tests
- ForceBakeDeviceTestsVixen.Editor.Texturing.Tests
- LayerStackBakeRouteDeviceTestsVixen.Editor.Texturing.Tests
- MaterialBakeVixen.Editor.Assets
- MaterialBakeAssetTestsVixen.Editor.Assets.Tests
- MaterialBakeRouteVixen.Editor.Texturing
- MaterialBakeRouteDeviceTestsVixen.Editor.Texturing.Tests
- MaterialBakeTestsVixen.Editor.Assets.Tests
- MaterialProvenanceVixen.Editor.Assets
- MaterialSplatTestsVixen.Editor.Assets.Tests
- ParallaxBakeDeviceTestsVixen.Editor.Texturing.Tests
- ProjectMaterialBakerVixen.Editor.Assets
- SplatBakeDeviceTestsVixen.Editor.Texturing.Tests
- TextureCommandTestsVixen.Cli.Tests
- TextureGraphRunnerVixen.Cli
- TextureRunnerVixen.Cli
- VixenCommandVixen.Cli