csharp
public enum TextureCompressionWhich compressed format to ship a texture in.
Fields and properties (8)
AutomaticPick from the content. See TextureImporter for what it picks and why.
NoneNone. Four bytes a texel, and the right answer for a small UI atlas or a lookup table.
Bc1BC1: four bits a texel, one bit of alpha. The cheapest thing that is still colour.
Bc3BC3: eight bits a texel, with a real alpha channel.
Bc4BC4: one channel. A mask, an occlusion map, a height field.
Bc5BC5: two channels, which is what a tangent-space normal map needs.
Bc7BC7: eight bits a texel and the best quality BC offers for colour.
Bc6HBC6H: eight bits a texel of unbounded, unsigned float RGB. The only block format that can hold a high-range source, and the only one a .hdr may ship as.
Used by (18)
- DdsImportTestsVixen.Editor.Assets.Tests
- Describes_Vixen_Editor_AssetEditors_Importing_TextureImportEditsVixen.Editor.AssetEditors
- HdrImportTestsVixen.Editor.Assets.Tests
- MaterialBakeVixen.Editor.Assets
- MaterialMapNamingVixen.Editor.Assets
- MaterialSplatTestsVixen.Editor.Assets.Tests
- MeshMapAssetTestsVixen.Editor.App.Tests
- MeshMapBakeVixen.Editor.Assets
- MeshMapEncodingTestsVixen.Editor.Assets.Tests
- TextureImportEditsVixen.Editor.AssetEditors
- TextureImportSettingsVixen.Editor.Assets
- TextureImportViewVixen.Editor.AssetEditors
- TextureImporterVixen.Editor.Assets
- TextureImporterTestsVixen.Editor.Assets.Tests
- TextureLadderVixen.Editor.AssetEditors
- TextureLadderTestsVixen.Editor.AssetEditors.Tests
- TypeRegistrationVixen.Editor.Assets
- Vixen_Editor_AssetEditors_Importing_TextureImportEditsSerializerVixen.Editor.AssetEditors