csharp
public enum TextureCompressionWhich compressed format to ship a texture in.
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Fields and properties (7)
AutomaticPick from the content. See TextureImporter for what it picks and why.
NoneNone. Four bytes a texel, and the right answer for a small UI atlas or a lookup table.
Bc1BC1: four bits a texel, one bit of alpha. The cheapest thing that is still colour.
Bc3BC3: eight bits a texel, with a real alpha channel.
Bc4BC4: one channel. A mask, an occlusion map, a height field.
Bc5BC5: two channels, which is what a tangent-space normal map needs.
Bc7BC7: eight bits a texel and the best quality BC offers for colour.
Used by (10)
- Describes_Vixen_Editor_AssetEditors_Importing_TextureImportEditsVixen.Editor.AssetEditors
- TextureImportEditsVixen.Editor.AssetEditors
- TextureImportSettingsVixen.Editor.Assets
- TextureImportViewVixen.Editor.AssetEditors
- TextureImporterVixen.Editor.Assets
- TextureImporterTestsVixen.Editor.Assets.Tests
- TextureLadderVixen.Editor.AssetEditors
- TextureLadderTestsVixen.Editor.AssetEditors.Tests
- TypeRegistrationVixen.Editor.Assets
- Vixen_Editor_AssetEditors_Importing_TextureImportEditsSerializerVixen.Editor.AssetEditors