Vixen
02b45cc4
csharp
public enum TextureCompression

Which compressed format to ship a texture in.

No guide page documents this yet — the page shows what the code says about itself.

Fields and properties (7)

  • Automatic

    Pick from the content. See TextureImporter for what it picks and why.

  • None

    None. Four bytes a texel, and the right answer for a small UI atlas or a lookup table.

  • Bc1

    BC1: four bits a texel, one bit of alpha. The cheapest thing that is still colour.

  • Bc3

    BC3: eight bits a texel, with a real alpha channel.

  • Bc4

    BC4: one channel. A mask, an occlusion map, a height field.

  • Bc5

    BC5: two channels, which is what a tangent-space normal map needs.

  • Bc7

    BC7: eight bits a texel and the best quality BC offers for colour.

Used by (10)

  • Describes_Vixen_Editor_AssetEditors_Importing_TextureImportEditsVixen.Editor.AssetEditors
  • TextureImportEditsVixen.Editor.AssetEditors
  • TextureImportSettingsVixen.Editor.Assets
  • TextureImportViewVixen.Editor.AssetEditors
  • TextureImporterVixen.Editor.Assets
  • TextureImporterTestsVixen.Editor.Assets.Tests
  • TextureLadderVixen.Editor.AssetEditors
  • TextureLadderTestsVixen.Editor.AssetEditors.Tests
  • TypeRegistrationVixen.Editor.Assets
  • Vixen_Editor_AssetEditors_Importing_TextureImportEditsSerializerVixen.Editor.AssetEditors