Vixen
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Editor · guide

Compiling a texture graph

The compiler that turns a node graph into a texture plan, and the four things it hands back besides the plan — the outputs by usage, the pictures a host still owes it, the parameters an author exposed, and the per-node images a preview draws.

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  • Evaluating a texture plan — The plan of compute kernels a texture graph and a layer stack both compile to, the image pool that runs it, and the resolution rule that keeps a graph the same material at every size.
  • The texture graph plugin — The .vxtexgraph document, the panel that edits one, and the module that registers both through the plugin contract — plus the three things a plugin could not do when this module was written, each with the change that closed it.
  • Graph diagnostics that name a node — How a complaint about a line of generated shader source becomes a complaint about a node the author can select, across sub-graph inlining.