csharp
public readonly record struct TextureGraphNodeImageWhich image one node's output port wrote.
Remarks
⚠ Only useful with PreviewEveryNode set, and that is not a convenience. An image a plan does not keep is freed the moment its last reader has run and its texture is handed to the next image that needs one — that is what makes the pool cheap — so reading one back after the bake gives whatever was written into it afterwards, which is a picture, of the wrong node, with nothing anywhere saying so.
Fields and properties (3)
public NodeId NodeThe node an author can select — put back through NodeGraphInlining, so a node that came out of a sub-graph is named by the sub-graph node in the open document.
public string PortIts output port.
public int ImageIts index in Images.
Methods (1)
public TextureGraphNodeImage(NodeId Node, string Port, int Image)Which image one node's output port wrote.
Used by (7)
- TextureGraphCompilerVixen.Editor.TextureGraph
- TextureGraphPreviewDeviceTestsVixen.Editor.TextureGraph.Tests
- TextureGraphPreviewsVixen.Editor.TextureGraph
- TextureGraphSubGraphTestsVixen.Editor.TextureGraph.Tests
- TextureLevelDeviceTestsVixen.Editor.TextureGraph.Tests
- TextureNodeResolutionTestsVixen.Editor.TextureGraph.Tests
- TexturePixelProcessorTestsVixen.Editor.TextureGraph.Tests