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Computing a sub-graph's port values

A published graph is inlined rather than called, so what its unfed ports are worth is decided during the walk — this is the seam that lets a front end compute one instead of only reading a number.

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  • Compiling a texture graph — The compiler that turns a node graph into a texture plan, and the four things it hands back besides the plan — the outputs by usage, the pictures a host still owes it, the parameters an author exposed, and the per-node images a preview draws.
  • Graph diagnostics that name a node — How a complaint about a line of generated shader source becomes a complaint about a node the author can select, across sub-graph inlining.
  • Generators and the compound library — How a generator asks for a baked mesh map by what it measures rather than by which file it is, where a shipped compound lives, and why a graph must not name the mesh it is for.