Vixen
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Editor · guide

Generators and the compound library

How a generator asks for a baked mesh map by what it measures rather than by which file it is, where a shipped compound lives, and why a graph must not name the mesh it is for.

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  • Mesh maps as project assets — The bake panel a mesh-map bake is set up in, what the nine files are called, how a set is keyed on the model it came from, and how a generator finds one by usage rather than by path.
  • Evaluating a texture plan — The plan of compute kernels a texture graph and a layer stack both compile to, the image pool that runs it, and the resolution rule that keeps a graph the same material at every size.
  • The texture graph plugin — The .vxtexgraph document, the panel that edits one, and the module that registers both through the plugin contract — plus the three things a plugin could not do when this module was written, each with the change that closed it.
  • The editor shell — The window the editor is made of, and the command registry every part of it is a view over.