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Networking · guide

Replicating a pose

Registering the networked-animation passes, and where the list of joints that go on the wire comes from.

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  • Pose precision — Spending fewer bits on the bones of a replicated pose that nobody is looking at.
  • Networked players — Giving a connection a body, predicting its movement, and proving the two ends agree.
  • Smoothing received motion — Drawing a networked object where it was rather than where the last packet said it is, and who owns the buffer that decides.