Vixen
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Networking · guide

Pose precision

Spending fewer bits on the bones of a replicated pose that nobody is looking at.

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  • Parent-relative transforms — Replicating a rider on a moving vehicle, and sending only the axes an object actually uses.
  • Networked players — Giving a connection a body, predicting its movement, and proving the two ends agree.
  • Measuring packet loss — What the transport counts about datagrams that did not arrive — four cumulative totals, why the outbound pair is an upper bound and the inbound pair is an observation, how the peer's inbound counters come back over the wire to make it a measurement, and what it costs per packet.
  • Replicating a pose — Registering the networked-animation passes, and where the list of joints that go on the wire comes from.