Vixen
dd8b0a81
csharp
public static class NetworkAnimationSystems

The networked-animation passes, as a set a game registers in one line.

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Remarks

⚠ The assembly had no registration surface at all (): four systems and two replicators, constructed only by NetworkBonesTests, with nothing of the AddPhysics / AddAnimation shape that every other subsystem in this engine is reached by. So the README's bandwidth analysis described a path no shipped configuration could take.

All four passes are added, on both ends. A capture system on a client and an apply system on a server each walk a query and then refuse every entity in it, because IsAuthority is the exact complement on the two peers — which costs a sweep and buys a peer that changes role, a listen server that holds both at once, and one registration call instead of two that can disagree.

Methods (3)

Used by (1)

  • NetworkAnimationWiringTestsVixen.Net.Animation.Tests