Vixen
02b45cc4
csharp
public sealed class PhysicsSyncSystem

Makes the simulation match the components, then drives kinematic bodies and pushes authored velocities in.

No guide page documents this yet — the page shows what the code says about itself.

As a system

Phase
FixedUpdate

Remarks

First of the three fixed-step passes. Creating a body is structural — it adds a PhysicsBody — so this runs its collection and its mutation in two halves rather than through a command buffer: the buffer is played back at the end of the phase, which is after the step that needed the body.

Fields and properties (1)

Methods (2)

  • public PhysicsSyncSystem(PhysicsScene scene)

    Makes the simulation match the components, then drives kinematic bodies and pushes authored velocities in.

  • public override JobHandle Update(in SystemContext context, JobHandle dependency)

    Runs the system.

Used by (2)

  • PhysicsStepSystemVixen.Physics
  • PhysicsSystemsVixen.Physics