Vixen
02b45cc4
csharp
public struct LinearVelocity

How fast an entity's body is moving, in metres a second.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

A mirror of the body's velocity: read after the step, written into the body before it. Present so gameplay code can push a body around without holding a PhysicsWorld or a handle, and so the velocity is a component a query can filter and a network layer can replicate.

Fields and properties (1)

Used by (9)

  • ComponentRegistrationVixen.Physics
  • NetworkRigidBodyCaptureSystemVixen.Net.Physics
  • NetworkRigidBodyCorrectionSystemVixen.Net.Physics
  • NetworkRigidBodyTestsVixen.Net.Physics.Tests
  • PhysicsSceneVixen.Physics
  • PhysicsSceneTestsVixen.Physics.Tests
  • PhysicsSyncSystemVixen.Physics
  • PhysicsWritebackSystemVixen.Physics
  • Vixen_Physics_Ecs_LinearVelocitySerializerVixen.Physics