csharp
public struct LinearVelocityHow fast an entity's body is moving, in metres a second.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
A mirror of the body's velocity: read after the step, written into the body before it. Present so gameplay code can push a body around without holding a PhysicsWorld or a handle, and so the velocity is a component a query can filter and a network layer can replicate.
Fields and properties (1)
public Vector3 ValueThe velocity.
Used by (9)
- ComponentRegistrationVixen.Physics
- NetworkRigidBodyCaptureSystemVixen.Net.Physics
- NetworkRigidBodyCorrectionSystemVixen.Net.Physics
- NetworkRigidBodyTestsVixen.Net.Physics.Tests
- PhysicsSceneVixen.Physics
- PhysicsSceneTestsVixen.Physics.Tests
- PhysicsSyncSystemVixen.Physics
- PhysicsWritebackSystemVixen.Physics
- Vixen_Physics_Ecs_LinearVelocitySerializerVixen.Physics