csharp
public sealed class PhysicsStepSystemAdvances the simulation by one fixed step.
No guide page documents this yet — the page shows what the code says about itself.
As a system
- Phase
- FixedUpdate
- Runs after
- PhysicsSyncSystem
Remarks
Declares no component access at all, which the runner reads as "conflicts with everything" — and that is exactly right. The step reads and writes every body in the world through native memory the ECS knows nothing about, so nothing may run beside it.
Fields and properties (1)
public PhysicsStepResult LastResultWhat the last step ran into.
Methods (2)
public PhysicsStepSystem(PhysicsScene scene)Advances the simulation by one fixed step.
public override JobHandle Update(in SystemContext context, JobHandle dependency)Runs the system.
Used by (3)
- CharacterMovementSystemVixen.Physics
- PhysicsSystemsVixen.Physics
- PhysicsWritebackSystemVixen.Physics