csharp
public enum PhysicsStepResultWhat a step ran into, if anything.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Every value other than Ok means a capacity in PhysicsWorldSettings was reached and contacts were silently dropped — bodies will fall through one another, and the only clue without this is that the scene misbehaves under load and behaves when it is quiet.
Fields and properties (4)
OkThe step ran to completion.
ManifoldCacheFullThe manifold cache filled. Raise MaxBodyPairs.
BodyPairCacheFullThe body-pair cache filled. Raise MaxBodyPairs.
ContactConstraintsFullThe contact-constraint buffer filled. Raise MaxContactConstraints.
Used by (5)
- PhysicsDeterminismTestsVixen.Physics.Tests
- PhysicsSceneVixen.Physics
- PhysicsStepSystemVixen.Physics
- PhysicsWorldVixen.Physics
- PhysicsWorldTestsVixen.Physics.Tests