csharp
public sealed class AnimationLayerDataOne layer, as the document holds it.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (8)
public string NameWhat it is called.
public float WeightHow much of it is applied.
public LayerBlend BlendWhether it replaces the pose under it or adds to it.
public List<string> MaskThe joints it may write, by name. Empty means all of them.
public bool ContributesRootMotionWhether its root motion reaches the character.
public string DefaultWhich state it starts in, by name.
public List<AnimationStateData> StatesIts states.
public List<AnimationTransitionData> AnyStateTransitions that may be taken from anywhere in the layer.
Used by (8)
- AnimationGraphAssetVixen.Editor.AnimationGraph
- AnimationGraphCompilerVixen.Editor.AnimationGraph
- AnimationGraphDocumentVixen.Editor.AssetEditors
- AnimationGraphTestsVixen.Editor.AnimationGraph.Tests
- AnimationGraphViewVixen.Editor.AssetEditors
- AuthoringTestsVixen.Editor.AssetEditors.Tests
- StateMapViewVixen.Editor.AssetEditors
- TypeRegistrationVixen.Editor.AnimationGraph