csharp
public enum LayerBlendHow a layer mixes with everything under it.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (2)
OverrideIt replaces what is underneath, in proportion to its weight and its mask. What a upper-body action layer over locomotion is.
AdditiveIts pose is a difference and is added to what is underneath. What an aim offset, a lean or a breathing layer is — see MakeAdditive for what the difference is measured against.
Used by (5)
- AnimationLayerVixen.Animation
- AnimatorTestsVixen.Animation.Tests
- AnimationGraphDocumentVixen.Editor.AssetEditors
- AnimationLayerDataVixen.Editor.AnimationGraph
- TypeRegistrationVixen.Editor.AnimationGraph