csharp
public sealed class AnimationStateDataOne state, as the document holds it.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
⚠ The position is in the asset and that is deliberate. Doc 11's argument for the node graphs applies unchanged: an arrangement somebody spent an afternoon on is authored data, and an editor that re-laid the graph out on every open would throw it away every time.
Fields and properties (7)
public string NameIts name, unique within its layer, and what a transition names.
public AnimationMotionData MotionWhat it plays.
public float SpeedHow fast the state runs, on top of the motion's own speed.
public WrapMode WrapWhat happens when its motion runs past the end.
public float XWhere its box sits in the editor.
public float YAnd how far down.
public List<AnimationTransitionData> TransitionsWhat leaves it.
Used by (8)
- AnimationGraphCompilerVixen.Editor.AnimationGraph
- AnimationGraphDocumentVixen.Editor.AssetEditors
- AnimationGraphTestsVixen.Editor.AnimationGraph.Tests
- AnimationGraphViewVixen.Editor.AssetEditors
- AnimationLayerDataVixen.Editor.AnimationGraph
- AuthoringTestsVixen.Editor.AssetEditors.Tests
- StateMapViewVixen.Editor.AssetEditors
- TypeRegistrationVixen.Editor.AnimationGraph