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Rendering · guide

SMAA

Subpixel morphological antialiasing — three passes that find the whole edge, walk it to both ends and look the coverage up, rather than guessing a direction from one neighbourhood.

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  • The post-processing node kinds — Every screen-space effect a compositor document can name, what each one reads, and the order they have to run in.
  • The Standard Frame — One engine-owned node that expands into the full frame graph — shadows, GI, reflections, the whole post chain — configured by seven semantic knobs.
  • Choosing a frame — The two-audience story — start with the Standard Frame's knobs, explode the document when you need surgery, and hand-author only when the frame itself is the subject.
  • Multisampling — What a document says to draw a pass at 4× and where the samples go afterwards — the resolve pair, the sample counts that all have to agree, the two textures that are deliberately not interchangeable, and why depth resolves by a named rule rather than by averaging.