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Rendering · guide

Choosing a frame

The two-audience story — start with the Standard Frame's knobs, explode the document when you need surgery, and hand-author only when the frame itself is the subject.

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  • The Standard Frame — One engine-owned node that expands into the full frame graph — shadows, GI, reflections, the whole post chain — configured by seven semantic knobs.
  • Render quality presets — The quality waterfall behind the Standard Frame's tiers — engine defaults, a project's RenderQuality.vxpreset and per-document overrides, folded per parameter into the numbers the expansion consumes.
  • The post-processing node kinds — Every screen-space effect a compositor document can name, what each one reads, and the order they have to run in.
  • Timing the frame on the GPU — The render graph brackets every pass it runs with a named scope, so a document that adds a node gets a bar in the timeline without anybody opting in — and an optional sink is what keeps that free when nobody is measuring.