Vixen
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Rendering · guide

Making a room look different

A region a level designer places to say how the frame looks inside it, how two of them resolve where they overlap, and the one thing a volume cannot do.

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Documents

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  • The post-processing node kinds — Every screen-space effect a compositor document can name, what each one reads, and the order they have to run in.
  • Lighting a scene in lux and lumens — Colour temperature, photometric units, an analytic daylight sky, and the one exposure that brings them back to a display.
  • The look profile — One .vxlook asset carrying the project's artistic base — exposure target, meter clamps, grade, fog, lens — folded under every scene's volumes, never baked into the frame.
  • The frame panel — Editing a .vxcompositor as the Standard Frame's knobs, with the resolved quality waterfall and the per-camera volume stack shown beside them, and Explode as the one-way door out.