Vixen
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Editor · guide

The frame panel

Editing a .vxcompositor as the Standard Frame's knobs, with the resolved quality waterfall and the per-camera volume stack shown beside them, and Explode as the one-way door out.

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  • The Standard Frame — One engine-owned node that expands into the full frame graph — shadows, GI, reflections, the whole post chain — configured by seven semantic knobs.
  • Render quality presets — The quality waterfall behind the Standard Frame's tiers — engine defaults, a project's RenderQuality.vxpreset and per-document overrides, folded per parameter into the numbers the expansion consumes.
  • Making a room look different — A region a level designer places to say how the frame looks inside it, how two of them resolve where they overlap, and the one thing a volume cannot do.
  • Inspectors in markup — Writing a custom inspector as a .vxml file with no code-behind, bound to the editing pipeline by name after the tree is built.
  • The editing pipeline — One path every edit in the editor takes, so undo, multi-object editing and mixed values are answered once rather than per panel.