Vixen
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Rendering · concept

Blend shapes

Sparse quantised vertex deltas, imported off a mesh's morph targets and applied by a compute pre-pass into a per-instance vertex buffer — or, for a virtualized mesh, gathered per vertex where a page is decoded — so that every pass agrees about where a vertex is, driven by hand, by an imported clip, or by a weight curve typed into a .vxanim.

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