Vixen
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Live · concept

Upgrading a fleet

Whether a content update can be applied to a running world — proven by the build rather than asserted by a human — and the rolling upgrade for when it cannot.

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  • Placing players — The megaserver as a function — the hard filters, the score, the explanation, and the hysteresis that decides when a map grows a shard.
  • Shards, keys and specs — What a shard is, what makes two of them interchangeable, and the one string a realm process boots from.
  • Transferring players — The overlap — a second session opened while the player is still playing on the first, and the lease epoch that makes the switch atomic.