Vixen
dd8b0a81

Live · guide

Matchmaking, queues and ratings

Open Match's model without its deployment — a ticket is a party so "never split" is a property of the types, and two rating models the queue definition chooses between.

Edit this page on GitHub

Documents

Next

  • Arenas, battlegrounds and objectives — Four composable objective types with one signed capture meter, so a contested point is frozen rather than slowly losing, and a new battleground is a map plus a .vxdef.
  • Dungeons, raids and lockouts — Difficulty tiers, encounters with gates and checkpoints, and lockouts whose resets are absolute boundaries rather than timers from whenever somebody entered.
  • Gameplay tags — One hierarchical, interned tag type, numbered so that "is this under Damage.Fire" is two integer comparisons.