csharp
public readonly record struct ParticleVertexOne corner of a particle's quad, as the vertex buffer holds it.
Remarks
World space, expanded on the CPU. The alternative — uploading a particle per instance and expanding in the vertex shader — is fewer bytes over the bus and is what the GPU path will do. This one exists because it needs nothing from the graphics stack at all, which is what lets the expansion be tested without a device.
Fields and properties (3)
Methods (1)
Used by (5)
- ParticleRenderFeatureVixen.Rendering
- ParticleVerticesVixen.Rendering
- VfxGeometryBuilderVixen.Vfx
- VfxGeometryTestsVixen.Vfx.Tests
- VfxRibbonTestsVixen.Vfx.Tests