ParticleSpritePerMaterialConstants
csharp
public struct ParticleSpritePerMaterialConstantsThe values of ParticleSprite's uniform block, in C# types.
Remarks
Field order follows the shader's declaration order, not the block's byte order — the two differ wherever std140 inserted padding, and the writer knows the difference.
Fields and properties (4)
public Vector4 Tinttint at byte 0.
public float Emissiveemissive at byte 16.
public float EdgeSharpnessedgeSharpness at byte 20.
public const int SizeThe block's size in bytes.
Methods (1)
public readonly void Write(Span<byte> buffer)Writes every value into at its baked offset.