Vixen
02b45cc4

ParticleSpriteKeys

class
csharp
public static class ParticleSpriteKeys

Typed keys for shader ParticleSprite.

Read the guide page for this →

Fields and properties (20)

  • public const string ShaderName

    The shader's name, as the effect system asks for it.

  • public static readonly PermutationKey<bool> SoftEdge

    Affects the generated code, so a distinct value is a distinct variant.

  • public static readonly ParameterKey[] UsedPermutationKeys

    The permutation keys that actually change the generated code.

  • public const int VertexAttributeCount

    How many attributes the vertex stage takes from a buffer.

  • public const uint PositionLocation

    Which location the vertex stage reads position from.

  • public const uint TexcoordLocation

    Which location the vertex stage reads texcoord from.

  • public const uint ColorLocation

    Which location the vertex stage reads color from.

  • public static readonly ParameterKey<Matrix4x4> ViewProjection

    viewProjection at byte 0.

  • public static readonly ParameterKey<Vector4> Tint

    tint at byte 0, declared 1, 1, 1, 1.

  • public static readonly ParameterKey<float> Emissive

    emissive at byte 16, declared 1.

  • public static readonly ParameterKey<float> EdgeSharpness

    edgeSharpness at byte 20, declared 1.6.

  • public const int ConstantBufferSize

    The uniform block's size in bytes — what to allocate.

  • public const int ConstantBufferSet

    Which descriptor set holds the uniform block.

  • public const uint ConstantBufferBinding

    Which binding within set 1 the uniform block occupies.

  • public const int PerViewBlockSize

    Set 1's block size in bytes.

  • public const int PerViewBlockSet

    Which descriptor set holds set 1's block.

  • public const uint PerViewBlockBinding

    Which binding within set 1 set 1's block occupies.

  • public const int PerMaterialBlockSize

    Set 2's block size in bytes.

  • public const int PerMaterialBlockSet

    Which descriptor set holds set 2's block.

  • public const uint PerMaterialBlockBinding

    Which binding within set 2 set 2's block occupies.

Used by (3)

  • ArenaThirdPersonShooter
  • ParticleSpriteDeviceTestsVixen.Graphics.Golden.Tests
  • ParticleSpriteMaterialVixen.Rendering